For a game which for the most part takes place in the theatre of the mind, world-building takes place through immersive narrative, descriptions and given life through the illustrations and artworks. This depicting of creatures, swords and sorcery teaches players how to picture and play the game.
The art of D&D goes beyond a mutual benefit, to outright reliance; one couldn't exist without the other. The art informs the game, the game informs the art.
However, my youthful exuberance for the hobby quickly waned and dwindled back into the obscurity from where it came... fast forward 25 years, the game recently re-grabbed my attention with both hands. The culprit? A colleague leaving his freshly ordered Amazon & New York Times Bestselling - no, really - D&D books strewn around the studio.
Oh how the game and whole brand has moved on; full colour throughout, the layouts, the fonts, the new logo and those illustrations... how could I resist not opening these covers?
Just look at them, resist clicking, I dare you: